Character races
5th edition Character races
Følgende raser er tilgjengelig (Om disse ikke er godt nok, så må du ha snabla gode argumenter hvorfor :) ):
- Aasimar
- Dragonborn (Player’s Handbook, Fizban’s Treasury of Dragons)
- Dwarf
- Elf
- Firborg
- Genasi
- Gnome
- Goliath
- Half-elf
- Half-orc
- Hafling
- Human
- Human variant
- Tiefling (Player’s Handbook, Mordenkainen Presents: Monsters of the Multiverse)
Flexible Racial Attributes
When you select a race with attribute bonuses, you can increase one score by 2 and increase a different score by 1, or increase three different scores by 1.
One D&D playtest Character races
Følgende play-test raser er tilgjengelig:
HUMAN
Size: Medium (about 4–7 feet tall) or Small
(about 2–4 feet tall), chosen when you select
this Race
Speed: 30 feet
Life Span: 80 years on average
As a Human, you have these special traits.
Resourceful. You gain Inspiration* whenever
you finish a Long Rest.*
Skillful. You gain Proficiency in one Skill of
your choice.
Versatile. You gain the Skilled Feat or another
1st-level Feat of your choice.
DRAGONBORN TRAITS
Creature Type: Humanoid
Size: Medium (about 5–7 feet tall)
Speed: 30 feet
Life Span: 80 years on average
As a Dragonborn, you have these special traits.
Draconic Ancestry. Your lineage stems from a
dragon progenitor. Choose the type of dragon
from the Draconic Ancestor table. Your choice
affects your Breath Weapon and Damage
Resistance traits. The chosen dragon also affects
your appearance, with you displaying
coloration and other features reminiscent of
that dragon.
Dragon | Damage Type |
---|---|
Black | Acid |
Blue | Lightning |
Brass | Fire |
Bronze | Lightning |
Copper | Acid |
Gold | Fire |
Green | Poison |
Red | Fire |
Silver | Cold |
White | Cold |
Breath Weapon. As an Action, you exhale
destructive energy in a 15-foot cone. Each
creature in that area must make a Dexterity
saving throw against a DC equal to 8 + your
Constitution modifier + your Proficiency Bonus.
On a failed save, a creature takes 1d10 + your
character level in damage of the type
determined by your Draconic Ancestry trait. On
a successful save, a creature takes half as much
damage.
You can use this Breath Weapon a number of
times equal to your Proficiency Bonus, and you
regain all expended uses when you finish a Long
Rest.*
Damage Resistance. You have Resistance to
the damage type determined by your Draconic
Ancestry trait.
Darkvision. You have Darkvision with a range
of 60 feet.
Draconic Language. You instinctively know
the language of dragons. You can therefore
speak, read, and write Draconic.
DWARF TRAITS
Creature Type: Humanoid
Size: Medium (about 4–5 feet tall)
Speed: 30 feet
Life Span: 350 years on average
As a Dwarf, you have these special traits.
Darkvision. You have Darkvision with a range
of 60 feet.
Dwarven Resilience. You have Resistance to
Poison Damage. You also have Advantage on
saving throws you make to avoid or end the
Poisoned Condition on yourself.
Dwarven Toughness. Your Hit Point
Maximum increases by 1, and it increases by 1
again whenever you gain a level.
Forge Wise. Your divine creator gave you an
uncanny affinity for working with stone or
metal. You gain Tool Proficiency* with two of
the following options of your choice: Jeweler’s
Tools, Mason’s Tools, Smith’s Tools, or Tinker’s
Tools.
Stonecunning. As a Bonus Action, you gain
Tremorsense* with a range of 60 feet for 10
minutes. You must be on a stone surface or
touching such a surface to use this
Tremorsense. The stone can be natural or
worked.
You can use this Bonus Action a number of
times equal to your Proficiency Bonus, and you
regain all expended uses when you finish a Long
Rest.
ELF TRAITS
Creature Type: Humanoid
Size: Medium (about 5–6 feet tall)
Speed: 30 feet
Life Span: 750 years on average
As an Elf, you have these special traits.
Darkvision. You have Darkvision with a range
of 60 feet.
Elven Lineage. You are part of an elven
lineage that grants you supernatural abilities.
Choose a lineage from the Elven Lineages table:
Drow, the lineage of the Underdark; High Elf,
the lineage of fey crossings and other magical
locations; or Wood Elf, the lineage of primeval
forests. You gain the 1st-level benefit of that
lineage.
Starting at 3rd level and again at 5th level,
you also gain the ability to cast a Spell with this
trait. Once you cast the Spell with this trait, you
can’t cast that Spell with it again until you finish
a Long Rest*; however, you can cast the Spell
using any Spell Slots you have of the
appropriate level.
Intelligence, Wisdom, or Charisma is your
spellcasting ability for the Spells you cast with
this trait (choose the ability when you select the
lineage).
Fey Ancestry. You have Advantage on saving
throws you make to avoid or end the Charmed
Condition on yourself.
Keen Senses. You have Proficiency in the
Perception Skill.
Trance. You don’t need to sleep, and magic
can’t put you to sleep. You can finish a Long
Rest in 4 hours if you spend those hours in a
trancelike meditation, during which you retain
consciousness.
Lineage | 1st Level | 3rd Level | 5th Level |
---|---|---|---|
Drow | The range of your Darkvision increases to 120 feet. You also know the Dancing Lights cantrip. | Faerie Fire | Darkness |
High Elf | You know the Prestidigitation cantrip. Whenever you finish a Long Rest,* you can replace that cantrip with a different cantrip from the Arcane Spell List.* | Detect Magic | Misty Step |
Wood Elf | Your Speed increases to 35 feet. You also know the Druidcraft cantrip | Longstrider | Pass without Trace |
GNOME TRAITS
Creature Type: Humanoid
Size: Small (about 3–4 feet tall)
Speed: 30 feet
Life Span: 425 years on average
As a Gnome, you have these special traits.
Darkvision. You have Darkvision with a range
of 60 feet.
Gnomish Cunning. You have Advantage on
Intelligence, Wisdom, and Charisma saving
throws.
Gnomish Lineage. You are part of a gnomish
lineage that grants you supernatural abilities.
Choose a lineage from the Gnomish Lineages
table: Forest Gnome, the lineage of magic-filled
forests, or Rock Gnome, the lineage of primeval
mountains. You gain the benefits of that lineage.
Intelligence, Wisdom, or Charisma is your
spellcasting ability for the Spells you cast with
this trait (choose the ability when you select the
lineage).
Lineage | Benefit |
---|---|
Forest Gnome | You know the Minor Illusion cantrip. You can also cast the Speak with Animals Spell with this trait. You can cast it with the trait a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest. You can also use any Spell Slots you have to cast the Spell. |
Rock Gnome | You know the Mending and Prestidigitation cantrips. In addition, you can spend 10 minutes casting Prestidigitation to create a Tiny clockwork device (AC 5, 1 HP), such as a toy, a fire starter, or a music box. Casting the Spell in this way consumes 10 GP worth of raw material (string, gears, and the like), which you provide during the casting. When you create the device, you determine its function by choosing one effect from Prestidigitation; the device produces that effect whenever you or another creature takes a Bonus Action to touch the device and activate it. If the chosen effect has options within it, you choose one of those options for the device when you create it. For example, if you choose the spell’s ignite-extinguish effect, you determine whether the device ignites or extinguishes fire; the device doesn’t do both. You can have three such devices in existence at a time, and each one dismantles itself 8 hours after its creation. You can also touch one of your devices and dismantle it as an Action. After a device is dismantled, the 10 GP of materials used to create it can be reclaimed. |
HALFLING TRAITS
Creature Type: Humanoid
Size: Small (about 2–3 feet tall)
Speed: 30 feet
Life Span: 150 years on average
As a Halfling, you have these special traits.
Brave. You have Advantage on saving throws
you make to avoid or end the Frightened
Condition on yourself.
Halfling Nimbleness. You can move through
the space of any creature that is of a Size larger
than yours, but you can’t stop there.
Luck. When you roll a 1 on the d20 of a d20
Test,* you can reroll the die, and you must use
the new roll.
Naturally Stealthy. You have Proficiency in
the Stealth Skill.
###ORC TRAITS
Creature Type: Humanoid
Size: Medium (about 6–7 feet tall)
Speed: 30 feet
Life Span: 80 years on average
As an Orc, you have these special traits.
Adrenaline Rush. You can take the Dash
Action as a Bonus Action. When you do so, you
gain a number of Temporary Hit Points equal to
your Proficiency Bonus.
You can use this trait a number of times equal
to your Proficiency Bonus, and you regain all
expended uses when you finish a Long Rest.*
Darkvision. You have Darkvision with a range
of 60 feet.
Powerful Build. You count as one Size larger
when determining your carrying capacity and
the weight you can push, drag, or lift.
Relentless Endurance. When you are reduced
to 0 Hit Points but not killed outright, you can
drop to 1 Hit Point instead. Once you use this
trait, you can’t do so again until you finish a
Long Rest.*
TIEFLING TRAITS
Creature Type: Humanoid
Size: Medium (about 4–7 feet tall) or Small
(about 3–4 feet tall) , chosen when you select
this Race
Speed: 30 feet
Life Span: 100 years on average
As a Tiefling, you have these special traits.
Darkvision. You have Darkvision with a range
of 60 feet.
Fiendish Legacy. You are the recipient of a
fiendish legacy that grants you supernatural
abilities. Choose a legacy from the Fiendish
Legacies table: Abyssal, associated with Chaotic
Evil planes; Chthonic, associated with Neutral
Evil planes; or Infernal, associated with Lawful
Evil planes. You gain the 1st-level benefit of the
chosen legacy.
Starting at 3rd level and again at 5th level,
you gain the ability to cast a higher-level Spell
with this trait, as shown on the table. Once you
cast the Spell with this trait, you can’t cast that
Spell with it again until you finish a Long Rest*;
however, you can cast the Spell using any Spell
Slots you have of the appropriate level.
Intelligence, Wisdom, or Charisma is your
spellcasting ability for the Spells you cast with
this trait (choose the ability when you select the
lineage).
Otherworldly Presence. You know the
Thaumaturgy cantrip. When you cast it with this
trait, the Spell uses the same spellcasting ability
you use for your Fiendish Legacy trait.
Legacy | 1st Level | 3rd Level | 5th Level |
---|---|---|---|
Abyssal | You have Resistance to Poison Damage. You also know the Poison Spray cantrip. | Ray of Sickness | Hold Person |
Chthonic | You have Resistance to Necrotic Damage. You also know the Chill Touch cantrip. | False Life | Ray of Enfeeblement |
Infernal | You have Resistance to Fire Damage. You also know the Fire Bolt cantrip. | Hellish Rebuke | Darkness |